Interactive Installation

The Positive Energy Portal

A mesmerizing display created for the City of Cambridge’s Winterfest

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For the City of Cambridge’s Unsilent Night, part of their Winterfest Series, we invited participants to step into our Portal of Positive Energy. As people passed through it, their presence awoke the ancient Oak in the Cambridge Sculpture Garden, triggering a vibrant audiovisual display. People’s movement—be it dancing, walking, rolling, spinning, hugging, clapping, or swaying—nourished the Oak, prompting it to emanate radiant pulses of light and sound, a testament to our shared kindness and profound connection.

Interactive Kiosk

The Polar Vault

An immersive photo booth for Covent Garden Market in London, ON

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The Polar Vault is an immersive art installation that transforms a standard shipping container into a glowing, interactive winter wonderland. This one-of-a-kind experience invites visitors to step inside a shipping container where they become the architects of the magic. By blending creative coding with physical design, the installation allows guests to control dazzling lights and enchanting sounds through touch-responsive walls and a custom mobile app. Leveraging Three.js for real-time visual effects and Google Firebase for seamless, low-latency connectivity, the project features a “shake to snow” mechanic where visitors use their smartphone’s sensors to trigger digital flurries. The result is a festive, Instagram-worthy environment where cutting-edge technology and holiday cheer collide, putting the power of the experience directly into the hands of the audience.

Projection Mapping

Concrete Canopy

An interactive installation for Nuit Blanche London 2025

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Concrete Canopy transformed the historic Kingsmill’s Department Store façade into a living digital organism where architecture and nature merge in an evolving audiovisual symphony. Using real-time projection mapping and an immersive soundscape, the installation invited audiences to shape the experience through a custom web application. Their input dynamically altered the visuals and sound, making each moment unique. This participatory work explored the tension between built and natural environments, prompting reflection on collective responsibility in shaping urban ecologies. Concrete Canopy was both visual poem and interactive playground – an invitation to listen, engage, and reimagine how we inhabit our cities.

Immersive Performance

A/V Nights 1: An Immersive Art Showcase

With a lineup that included audiovisual performances and interactive installations

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Bluheron Interactive was proud to present A/V Nights 1, an immersive art showcase designed to bring people together to experience the incredible world of audiovisual expression.

We created a captivating environment where technology and creativity collided. This curated evening featured a dynamic lineup of live audiovisual performances, engaging art installations, and insightful presentations from leading creators in the immersive and interactive space.

Interactive Kiosk

Jump Around: A Disco Game Show

A public art research project for the City of Hamilton’s Public Art Department

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The intention of this project was to use art to gather and present community ideas and feedback in an engaging and accessible way. This will help shape a genuine and impactful Public Art Master Plan, in addition to the City’s traditional consultation methods. Starting with artistic practice allows for moments of joy and surprise, which can attract people who usually don’t get involved in City processes and bring out feelings and responses that might otherwise be inaccessible. See the complete results below:

Installation art

Blue Noise

An immersive & interactive art installation about noise pollution in the ocean

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This interactive experience explored the devastating impact of ocean noise pollution on marine life. Through projected visuals accompanied by generative soundscape, participants witnessed the harmony of healthy marine ecosystems juxtaposed with the disruptive noise generated by human activities. As viewers maneuvered their hands in front of a sensor, their actions triggered and modified the simulated pollution, offering a visceral connection to the consequences of our actions.

Augmented Reality

ARound Town

An Interactive AR Experience on urban life

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This activation involved audience members using their phones as a camera for exploring the event site. In this case, the location was at Pier 8, Hamilton. As they viewed the event site in real time through their phone camera, digital objects (houses, animals and a vacuum) appeared at various locations along the pier. Each ‘waypoint’ had an interactive experience. For example, Developer Tycoon allowed the user to create the pier 8 future development uses by adding townhouses and stores. Each waypoint connected themes of urban development, the environment, and industry in the city. Each waypoint tracked usage and user feedback. 

Interactive Installation

The Machine of Awesome Bright Liquid Blueness

An interactive, research-based, water bottle filling station

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The Machine of Awesome Bright Liquid Blueness at The Art Gallery of Hamilton. Installed for 5 weeks to explore guests thoughts on our connection to the Great Lakes through a live gaming experience that once completed, dispensed clean drinking water into your refillable water bottle.

Interpretive Model

Landfill Education Model

For the City of Hamilton’s Waste Department

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The City of Hamilton’s Waste Department commissioned an update on an older physical scale model of the Glanbrook Landfill Site for their educational program that included specific ‘touch’ points within the model highlighting the contemporary processes used at the site.

Expansion areas were added along with a compost facility and gas collection system. The machinery used at the site was also presented in the piece. Details including garbage and green spaces, the curtain system, containment walls, are now all conversation points used by staff in engaging with the public and students visiting their facility.

This physical model of the landfill site is now a great future candidate for interactive augmented reality features to expand on opportunities for awareness and education about waste management.

Performance

Our Home Your Home

A live sound performance exploring our collective sense of Home

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A participatory sound performance that highlighted what it means to have a Home. The performance was meant to explore two primary themes through deep listening and consideration: What does home mean to you? What does not having a home mean to you? Collected sound/text contributions from Acorn Hamilton members were incorporated directly into the live sound performance through sampling and singing. The project was an attempt to create a unique space where audience participants could share elements of their housing situation in order that we might learn, cultivate deeper empathy, and show a greater level of care for our fellow humans. My neighbours, your neighbours.